Here are a few of the assets I made during my internship at Hazelight! The rest of my work will be uploaded when the game is released.
This house set was made to be used in backdrops. I made one version with parallaxed, emissive windows to be used in night-scenes (parallax material was setup by Jon - tech artist). The brick material is separate and can be switched for more variety. The house below (and upper right) is 3125 tris and use two sets of 1024 textures: Normals, Albedo & Roughness/AO/Metalness a total of 6 textures.
Cargo container with LODs. Uses three 2048 textures Normal, Albedo & Rougness/AO/Metalness.
LOD1 - 11286 tris (shown below)
LOD2 - 5500 tris
LOD3 - 2018
I made three Albedo versions - Green, Red and Blue. With a color-tint-slider in the material instance many different variations could be made.
The trash composition was made using physics in MODO. The trash meshes and materials were not done by me.
Here are a bunch of roof-props I made. They use three 2048 textures Normals, Albedo & Rougness/AO/Metalness. Two variations of the Albedo were made.
Tarp covered props made with MODO physics and Marvelous Designer. The geometry of the tarp is rectangular allowing for a very realistic flow of the fabric which can be seen in the texture example further down.
Example of the use of UV-space. The Davit Crane (upper right) and Cargo Container (lower right) used a lot of mirrored UVs to get a crisp resolution.
© 2019 Oskar Selin | Official Portfolio